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MacWorld 1997 November
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Macworld (1997-11).dmg
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Games World
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Additional game levels
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For Duke Nukem 3D
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Sector4.map
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sector4.txt
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1997-07-12
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======================================================================
Title : 4th SECTOR
Filename : sector4.zip: includes sector4.map, tiles014.arf,
4game.cod, 4user.cod, sector4.txt, 2bwild.vok
amb81b.vok, chew05.vok, compamb.vok, ctrlrm25.vok,
jetpaki.vok, lava06.vok, machamb.vok, nobody01.vok,
pistol.vok, quake06.vok, roam98b.vok, teleport.vok,
wind54.vok, sector4.bat, tenfour.bat
Author : Doug Loftus
E-mail : djl6@ix.netcom.com
Other Levels : first map
Description
----------------------------------------------------------------------
Covert Directive #DN3D4S
BRIEFING: 4th Sector, Los Angeles- Tyran Corporation has succeeded in
securing patent and production rights for the modification and
propagation of porcine humanoids. Using proprietary gene targeting
methods, the creatures are rendered human-tolerant, while preserving
overall aggression. They are being promoted by Tyran as the ultimate
law enforcement tool. The 4th Sector currently is a proving ground for
the Transgenic Humanoid Uniformed Guard (T.H.U.G.) program; crimes of
violence and corporate dissent are being reduced with brutal efficiency.
Tyran plans lucrative licensing and production agreements with several
domestic and foreign municipalities, which are eager to deploy these
forces as a countermeasure to growing urban terrorism.
Although several powerful individuals and interest groups want the
program halted, intervention by official means is no longer politically
feasible. The aim of this directive is to disrupt and undermine
confidence in the THUG project, with a minimum of collateral damge.
An attempt to smuggle weapons through ground and airspace checkpoints
by our advance team failed; you'll being going in light. 4th Sector
THUGs are now on high alert. Be resourceful; cooperation from Blue Mona
is possible.
Drop time is 0100- proceed as indicated to Lanier Tower for further
instructions. We've rented a condo there; access will be under your
alias. Agent Burns is likely to be there upon your arrival--Be nice...
Be Stealthy, Be well.
Drop point (X)
__
----- / \
__X__ ---> \__/ Lanier Tower
----------------------------------------------------------------------
Credits (BUILD): Thanks to all those who have contributed to the wealth
of information now available for the BUILD editor. The FAQ by
K. Breuer was especially helpful. Special credit to J. Morley
for the mini-FAQ on palette tricks. Finally, it almost goes
without saying, but thanks to 3D Realms/Apogee for DN3D & BUILD:
good clean fun.
(Sound): Original mucic and ambiences by djL, except- dialog sample
from the film "Blade Runner"; Cave music= loop from Revolting Cocks'
"(Let's Talk) Physical".
Disclaimer: The brutal, piglike L.A. law enforcement officers depicted
in this level are purely fictitious; any resemblance to actual brutal,
piglike LAPD officers, living or dead, is coincidental.
======================================================================
*Play Information*
Episode and Level # : E1L8 (User map)
Single Player : Yes
DukeMatch 2-8 Player : No
Cooperative 2-8 Player : No
Difficulty Settings : Not implemented
Plutonium Pak Required : No
New Art : Yes
New Music : No (i.e., no MIDI files)
New Sound Effects : Yes
New .CON Files : Yes
Demos Replaced : No
=====================================================================
*Construction *
Base : New level from scratch
Level Editor(s) Used : BUILD
Art Editor(s) Used : Paint Shop Pro(JASC),EDITART(DN3Dv1.3 CD-ROM)
Construction Time : I dunno.
Known Bugs : Ambient sound may appear to "break up" a
little bit as you rotate in an area. Don't know why; any tips on this
would be appreciated. Also, not a bug per se, but correct use of the
elevator to the condo requires that you first be ID'd by standing on
the Holoscan plate (the results are shown on the monitor) and then
enter.
=====================================================================
=====================================================================
*Important Information*
INSTALLATION: Move any existing sound files to a subdirectory.
(To be super safe, move any .CON and tiles014.ART files too)
Unzip "sector4.zip" to your Duke3d directory, and run sector4.BAT
by typing "sector4" at the prompt to install and launch. Existing
tiles014.art and game & user .CON files will be backed up,
but not existing sound files.
System: This map was constructed on a P100/16Mb machine.
Aside from slight pauses in newly entered areas, it should play
well on an equivalent or better computer. Unfortunately, I
have no idea how it plays on a slower machine, and I apologize
to those who may encounter suboptimal performance.
Permissions: The file set contained in sector4.zip may be freely
distributed only in its entirety. Please do not distribute
modified versions of this file set or of "sector4.map".
=====================================================================